Taka must learn the complex art of brewing and master "Caffeine" abilities in just two weeks to pass a rigorous barista exam. As he trains, he discovers his parents were deeply involved in Victoria's political intrigue and left behind enemies he must now face.
The file you mentioned refers to the visual novel , a fantasy adventure set in a steampunk Victorian alternate reality where coffee is the most valuable commodity and a source of magical power. Story Overview
A properly brewed cup can grant supernatural abilities known as "Caffeine" . Baristas are the social elite, revered like knights or celebrities, while "Cuppers" (those with high magical potential) occupy the upper class.
You play as , a young man haunted by the mysterious disappearance of his mother just before his sixth birthday. After receiving a clue that she might still be alive, Taka boards a flight to find her. While on the plane, he is given a mysterious coffee by a stranger, after which the plane explodes, and Taka falls into a parallel world—the city of Victoria . The World of Victoria In this alternate steampunk reality:
Taka wakes up in a coffee house that is a perfect replica of the one his parents ran in his world. To prevent the shop from being seized, Taka impulsively claims to be its new barista. The Conflict
Disputes and displays of power are settled through "Caffeine Duels," where participants use the flavors and aromas of their brew to launch elemental attacks.
The story features that eventually lead to a singular "True Ending" : Caffeine: Victoria's Legacy on Steam
