Depending on your project, a "buy menu" write-up can serve different purposes. Below are three draft options ranging from a section to marketing copy for a digital storefront. Option 1: Game Design Document (GDD)
Shows the player's current balance, the cost of selected items, and the projected balance for the next round. buy menu
Clean, color-coded icons help you identify gear types at a glance. Depending on your project, a "buy menu" write-up
Items are organized into logical groups: Pistols, Heavy, SMGs, Rifles, and Gear. Depending on your project
To provide players with a strategic interface for purchasing equipment, weapons, and utility at the start of a round or within designated "buy zones."