Bus Driver Game Java ⇒ «VALIDATED»
: Logic for boarding and de-boarding at designated "BusStop" entities.
: Mapping key events (e.g., W , A , S , D or arrow keys) to the Bus's movement methods. Bus Driver Game Java
The project should follow a Model-View-Controller (MVC) pattern to separate logic from rendering. : Logic for boarding and de-boarding at designated
The goal is to create a simulation where a player assumes the role of a bus driver. Key objectives include adhering to a schedule, picking up passengers at specific stops, and navigating a 2D or 3D world. Java is selected for its portability and strong support for structured software design. picking up passengers at specific stops