: Use these to initiate conversations safely; failing these won't typically decrease an NPC's opinion of you.
The game centers on "social observation," where non-player characters (NPCs) interact automatically, forming friendships, rivalries, and romances even without player input.
: Use "Encourage" or "Calm" to resolve negative moods like Sadness or Anger. Advanced Relationship Management
: Success rates for social actions are determined by an NPC's Like, Love, Dislike, and Hate (LLDH) stats.