: The game allows players to swap between different perspectives (e.g., Lord and Peasant), offering a slightly different experience and some replayability to see "the other side". Critical Reception and Critique We Were Here Too Review | TechRaptor

: Players explore the sinister Castle Rock in Antarctica, uncovering the "grim fate" of its former inhabitants.

: Narrative is woven through diary entries and environmental clues, detailing a tragic story involving a "dissatisfied king" and a "creepy court jester".

Critics emphasize that communication is the core mechanic of the experience. Unlike traditional co-op games, players are physically separated in a haunted castle and must use in-game walkie-talkies to solve puzzles.

: The "push-to-talk" mechanic adds tension, as only one person can speak at a time, leading to frantic exchanges during time-sensitive segments.

While the first game was a pilot project, We Were Here Too introduced deeper lore elements.

: Articles from PC Gamer and TechRaptor note that the lack of NPCs or combat keeps the focus entirely on the partnership. Narrative and Setting

: One player typically sees the puzzle while the other sees the solution, requiring detailed verbal descriptions to progress.

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