: These objects are typically built to function seamlessly within the frameworks of WickedWhims and Devious Desires , often requiring both package files to be installed for full functionality.

: Utilizing specific XML templates from the WickedWhims site to ensure the game recognizes the animation as part of the mod's library.

: Customizing the Animation State Machine (ASM) to link the movements of the Sim actor to the movements of the object asset.

: Using tools like Sims 4 Studio to modify the XML files so the object recognizes "super affordances" (specific interactions).

Animations   Objects by Hyperdriver