Al Traffic Skins Bus 1.46 Apr 2026

💡 For version 1.46, ensure your manifest.sii file is updated to prevent compatibility warnings in the Mod Manager. If you'd like, I can help you with: Specific file paths for popular bus models. Template examples for the .sii definition files. Troubleshooting pink textures or "missing file" errors.

This is a guide for creating custom AI traffic skins for buses in Euro Truck Simulator 2 (ETS2) version 1.46. 🚌 Creating Custom Bus Skins 1. Extract Base Files Use the tool. Locate def.scs in your ETS2 installation. Extract to find bus model paths. Focus on vehicle/ai/bus_name . 2. Design the Texture Open the .dds file in GIMP or Photoshop. Use a DXT5 compression format when saving. Keep dimensions in powers of 2 (e.g., 2048x2048). Ensure the alpha channel is set correctly for shine. 3. Define the AI Traffic Create a new folder structure: /def/vehicle/ai/bus/ . Edit the .sii files to include your new skin. Set the spawn_ratio to control frequency. Assign the specific paint_job to the AI bus model. 4. Pack and Install Select your folders ( def , vehicle , etc.). Zip them using Store compression (no compression). Rename the file extension from .zip to .scs . Drop the file into your /mod folder. AL TRAFFIC SKINS BUS 1.46