Moving costs AP, and turn order is determined by Agility and remaining AP. You can store up to twice your base AP by ending a turn early, which is vital for unleashing massive combos on the next turn.

Characters gain 5 SP for every command used by or on them. Killing an enemy or having a teammate die grants 25 SP to all surviving party members. Soul Breed & Affection Agarest War True End Guide | Agarest Wiki | Fandom

Keep your characters' Extended Areas linked on the grid. Linked units share Willpowers and can participate in Extended Attacks , allowing multiple characters to strike before the enemy reacts.

Repeatedly attacking an enemy depletes their Break Gauge . Once broken, they take significantly more damage.

This guide for focuses on essential mechanics and long-term strategy, particularly for those aiming for the True End. Core Gameplay Mechanics

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