18titans [v1.1.9] Apr 2026

: Develop a shop and inventory system where players can purchase gifts for characters to boost rapport or unlock special outfits.

: Add a visible "Affection Meter" or relationship status screen that updates based on player dialogue choices, determining which scenes or endings are accessible. 18Titans [v1.1.9]

: Introduce RPG-like stats (e.g., Charisma, Intelligence, Strength) that can be leveled up through mini-games or daily activities, affecting the success of certain interactions. : Develop a shop and inventory system where

: Enhance the saving system with cloud sync capabilities or categorized save slots (e.g., "Branch A," "Branch B"). : Enhance the saving system with cloud sync

: Create a "Memory Gallery" where players can revisit key narrative moments or view backstory events that explain character motivations. Gameplay Mechanics

: Implement a day/night cycle or a "Stamina" system that limits how many actions a player can take per day, adding a layer of strategy to their progress. Quality of Life (QoL) Improvements