124135 Apr 2026
Into the Wormcrawl Fissure – Invading the heart of the enemy’s territory.
Kings of the Rift – A massive battle against giants and dragons. 124135
Encounter at Blackwall Keep – A desperate defense against lizardfolk. Into the Wormcrawl Fissure – Invading the heart
In the mid-2000s, tabletop gaming was undergoing a renaissance. At the heart of this movement was Dungeon Magazine , a publication that provided Dungeon Masters with ready-made adventures. Its most ambitious project, the adventure path, ran from issue #124 to #135, spanning an entire year of monthly releases. To this day, it remains one of the most celebrated—and most difficult—campaigns in the history of Dungeons & Dragons . A Grand Vision In the mid-2000s, tabletop gaming was undergoing a
The Whispering Cairn – Discovery of ancient secrets in a mining town.
Designed for the 3.5 Edition of D&D, the Age of Worms was the second "Adventure Path" created by Paizo Publishing (who then produced Dungeon under license from Wizards of the Coast). It took players from the humble beginnings of 1st level all the way to the epic heights of 20th level, pitting them against the awakening of an ancient deity of undeath, Kyuss.